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1.
International Journal of Biomedical Engineering ; (6): 157-162,167, 2021.
Article in Chinese | WPRIM | ID: wpr-907409

ABSTRACT

Virtual reality (VR) is a three-dimensional virtual technology which generates virtual world by computer simulation. VR provides users with the simulation of visual, auditory and tactile senses, so that users can observe things in the virtual space as in the real world. Electroencephalogram(EEG) is the direct reflection of the activation of neurons in the cerebral cortex. The combination of VR and EEG has become an important method of brain science research. However, the existing research lacks a systematic arrangement of combination of VR and EEG. In this paper, the related research of VR combined with EEG in the past 20 years were summarized, the corresponding experimental paradigm, research methods and results were introduced, and finally the future research directions of the combination of VR and EEG were prospected.

2.
Chinese Journal of Rehabilitation Theory and Practice ; (12): 4-9, 2017.
Article in Chinese | WPRIM | ID: wpr-514705

ABSTRACT

This paper introduced a hand function rehabilitation system based on motor imagery (MI) brain-computer interface for hand function rehabilitation of stroke patients. The rehabilitation system contains three subsystems. Offline training subsystem displays the blank screen, a left or right hand movement video and arrow in turn, which respectively reminders patients to rest and make preparations for MI and instruct them how to do MI, and be doing MI. Finally, the patients' electroephalography (EEG) signals are acquired and processed togenerate a recognition model. Model update online training subsystem presents the black screen and a left or right arrow, the meanings ofwhich are the same as those in offline training subsystem. Then the acquired EEG signals are analyzed according to the established recognitionmodel. Next, the analysis result is derived to control the hand movement video to be played. The video can also act as a visual feedback,which makes patients' EEG signals easier to be recognized. The updated and more effective recognition model is built at last. Virtual reality(VR) online training subsystem constructs 3D grid models of VR scene, a 3D man model and its hand animations in the 3Dmax. Then, all ofthem are imported into Unity3D. The control methods of the animations are also designed in Unity3D. In the end, the patients' EEG signalsare analyzed according to the updated recognition model, thus controlling the hand movements of the 3D man in real time. The developedsystem has many characteristics, such as multilevel training and more immersion, which hopefully promotes the plasticity of central nervoussystem. The designed system provides new treatments for post-stroke hand function rehabilitation and further lays the foundation for family-mode rehabilitation.

3.
Journal of Biomedical Engineering ; (6): 684-687, 2006.
Article in Chinese | WPRIM | ID: wpr-249529

ABSTRACT

Craving of drug addicts for drugs is the most important factor that causes relapse. On-line, objective and quantificational measurement of craving is of certain value in predicting relapse and drug-seeking behavior of addicts. Some common methods used to measure craving are reviewed and their shortcomings are analyzed. Aiming at characteristics, analysis methods, typical application of electroencephalography (EEG) and characteristics of craving, we have a discussion about the possibility of using EEG to measure craving. In addition, some related problems and difficulties are probed. These analyses are helpful to the study of craving.


Subject(s)
Humans , Behavior, Addictive , Diagnosis , Psychology , Electroencephalography , Self Disclosure , Sensitivity and Specificity , Substance Withdrawal Syndrome , Diagnosis
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